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"An initial evaluation of our approach indicates an ability to produce level sections that are both playable and close to the original without hand coding any design criteria," Matthew Guzdial, the team's lead researcher and a computer science Ph.D. student at the school, said in a news release.
The team unveiled their study, titled "Toward Game Level Generation from Gameplay Videos" earlier this week at the Foundations of Digital Games Conference in Pacific Grove, Calif.