The collaboration was announced at last year's Game Developers Conference, when Mozilla used Unreal Engine 3 to run games on their browser. This was the first time web-based gaming had run smoothly without a plugin. Demos of Epic's Soul and Ninja Swing games ran plugin-free and were close to native code speeds at a demonstration on Wednesday.
“This technology has reached a point where games users can jump into via a Web link are now almost indistinguishable from ones they might have had to wait to download and install,” said Brendan Eich, Mozilla's CTO.
Mozilla is now looking at optimizing ASM.js for mobile too. Developers nowadays are looking to build cross-platform apps and making this technology work seamlessly across platforms will only benefit Mozilla.
One of the first game developers to jump on the ASM.js bandwagon was NomNom Games. They showed the first web-based demo for their Monster Madness game back in December 2013.
"We saw about half our users come to [Monster Madness, the first commercial Unreal Engine 3 game published on the Web] from the Web because it was the easiest to access. One-quarter of those who came stayed on the Web version. It's now our largest user platform," said Jeremy Stieglitz, CTO at NomNom Games.
Stieglitz said that apart from reducing the time it takes to download a game, being web-based also helps games go viral and get new players.
"We're reorienting our development plans around the Web, and we've been very much a desktop-centric developer," he said.
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